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Showing posts from November, 2011

Getting the design right vs getting the right design

So today I've been looking at ways to make the text input interaction more fluid and investigating if I can able some level of error correction (i.e. a spell checker). 1) 2 hours of use off and on and my arm aches, my back aches, my wrist aches. Even with the minimal arm movement that is required, my forearm still needs supporting and to spell a 5 letter words I am still moving the focal point about....6 inches across which is enough to induce fatigue over time. If I had more time I would do an about turn and look at just using a single finger (although that reintroduces the segmentation issue which the pinch technique solves).... 2) Writing without visual feedback is more taxing than I had thought. I originally did an experiment which involved people walking and writing at the same time as a "proof of concept" exploration. I suspect I had the task wrong though - I should have had them do it blindfolded! Luckily I've still time to repeat that experiment. 3) The

Recording/Playback

I've been busy with whipping my literature review and methodology sections together for the last few weeks (with the occasional diversion to tout the surveys, still a very low response so far *sadface*) and I'm heading towards crunch time now where I'm going to have to bring everything together for a draft version early next months. Since I'm now more in a documenting than development phase I've little work done on the prototype apart from to add recording/playback capabilities so that a session can be "recorded" and then I can explore if changes to the gestural interface improve recognition (although that isn't a major aim at this point). Again, a quick plea to anyone reading, just a few more responses to the gesture and display surveys and I'll be able to start my analysis for that data so if you have 5 minutes it would be greatly appreciated.